Fix the texture values on the mining laser heatsinks so that they don't colour pop when deploying Fix the case of missing black hole effects when three are in a system and forces background stars to render when the visible distortion is very high Also fixed it setting the final number in a name to 0 Fixed it only accepting a lowercase character for 1 part of the search. Art and collision fixes for science outposts NPCs shouldn't be able to use FSD with hardpoints deployed Fix for number of steps in the orbit lines AI ships seem to sometimes be orienting incorrectly fixed Art and collision fixes for commercial outposts Fix for the mass-lock sphere visualisation not fading off when outside of the radar bounds Tweaks to Prism system economy and faction Fix for the asteroids on the radar spinning too quickly Art and collision fixes for criminal outposts Put exoplanets Kepler 438 b and 442 b into the correct star systems Correct consumed by string for Marine Equipment Fixing some areas of the Coriolis' collision mesh including those which were causing some aiming issues with the station's defences
![elite dangerous federation color ui elite dangerous federation color ui](https://venturebeat.com/wp-content/uploads/2020/03/Untitled-2.png)
Remove term 'medium' from Type 7 description to prevent players thinking it will land on a medium pad Added missing mass lock components to ships that needed it - such as the Imperial Clipper As neutron stars have their radii saved in km, not Suns, use the black hole size method for them in the galaxy map Increased Federal capital ship heat relay health Added chevrons to pad schematics to indicate direction player should face when landing Lowered the ammo count and increased the cost per unit for Chaff Launcher Rebalanced shield cells to take more power, have less ammo and cost more per unit than before Added a chevron to the landing pad schematics to help indicate the direction that a player's ship should be facing when docking Fix for movies not being rendered with the appropriate size when side-by-side rendering is enabled Remove sparkles on asteroids when rendering to Oculus Rift, as they have been found uncomfortable for Rift users Fixed a random number 9 floating near Natural Fabrics commodity at Dobrovolski Station CM Rebalanced shield strengths at different pip levels to make those levels useful Prevent GUI colour rotation from affecting the galaxy map Fix issues where 3D anaconda and Orca ship schematics clip parts of the UI Improvements to getting NPCs to leave a crowded station when player is denied docking permission Fixes to stop awkward ships like the Python from hovering over the pad while docking, because they aren't trying to get close enough Ensure NPCs ignore outposts as obstacles when in final descent Allow NPCs to travel faster in the first stage of moving to an outpost Fix some issues on outposts with the chosen point above the pad being inside or too close to the bounding volume of the outpost Slow down when on final part of descent to pad, to avoid damage if station is rotating the chosen speed has to be greater than the rotational Fixes for some issues with docking computer: When an NPC kills the player, report any claimed bounties to the webserver so they can be cleared clear relevant bounties on client Skybox stars now know if they're in/behind a nebula and fade out accordingly Correctly scale companion stars with large in system map if they are children of a common centre of gravity Some optimisations for performance is busy network conditions Ensure that bounty checks for correct faction There should always now be some mesh to render regardless of what LOD the parent hanger is set at
![elite dangerous federation color ui elite dangerous federation color ui](https://spacesjut.de/wp-content/uploads/2014/12/20141217_ED_0023-1024x819.jpg)
This should fix the issues with the guides vanishing randomly since Added in LOD levels for the holographic guide markers on the landing pads. Fixed incorrect masses for C3 beam weapons
![elite dangerous federation color ui elite dangerous federation color ui](https://i0.wp.com/htxt.co.za/wp-content/uploads/2014/05/ranks.jpg)
Prevent softlock when a mission is progressing as a location transfer occurs Don't crash when the AI looks up a ship state Fix a crash where limpet's parent exists but not fully created Fix possible crash entering capital ship scenarios Prevent crash when generating star textures on low end hardware In the safety checking of the start location, make sure the body we are trying to load at exists, if it doesn't start around the largest star instead Fix a crash caused by systems with stations only orbiting non-habitable planets Prevent shadow manager trying to unregister view nodes that it never registered Top benefactors support added to system map Add explored system details on the right hand side of the cartographics shop Parallax shader for cloud layer on terrestrial planets Add 'Discovered by' tag to system map - needs to be surfaced scanned
ELITE DANGEROUS FEDERATION COLOR UI DOWNLOAD
0) and then you download the beta client.
ELITE DANGEROUS FEDERATION COLOR UI UPDATE
"Beta build for update 1.1 will be live at 6.30pm GMT, to download the client you need to grab the latest launcher (version.